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Set a floating-point matrix.
Syntax
HRESULT SetMatrix(
[in] float *pData
);
Parameters
[in] pData
Type: float*
A pointer to the first element in the matrix.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10effect.h |