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Creates a tensor object (TensorFloat, TensorInt32Bit) from a user-specified ID3D12Resource.
HRESULT CreateFromD3D12Resource(
    ID3D12Resource *value,
    [size_is(shapeCount)] __int64 *shape,
    int shapeCount,
    [out] IUnknown ** result);
Parameters
| Name | Type | Description | 
|---|---|---|
| value | ID3D12Resource* | The ID3D12Resource from which to create the tensor. | 
| shape | __int64* | The shape of the tensor. | 
| shapeCount | int | The number of dimensions of the tensor. | 
| result | IUnknown** | The resulting tensor. | 
Returns
HRESULT The result of the operation.
Examples
TensorFloat SoftwareBitmapToDX12Tensor(SoftwareBitmap softwareBitmap)
{
    // ...
    // GPU tensorize
    com_ptr<ITensorStaticsNative> tensorfactory = get_activation_factory<TensorFloat, ITensorStaticsNative>();
    com_ptr<::IUnknown> spUnkTensor;
    TensorFloat input1imagetensor(nullptr);
    int64_t shapes[4] = { 1,3, softwareBitmap.PixelWidth(), softwareBitmap.PixelHeight() };
    CHECK_HRESULT(tensorfactory->CreateFromD3D12Resource(pGPUResource.get(), shapes, 4, spUnkTensor.put()));
    spUnkTensor.try_as(input1imagetensor);
    // ...
}
See also
Requirements
| Requirement | |
|---|---|
| Minimum supported client | Windows 10, build 17763 | 
| Minimum supported server | Windows Server 2019 with Desktop Experience | 
| Header | windows.ai.machinelearning.native.h | 
Note
Use the following resources for help with Windows ML:
- To ask or answer technical questions about Windows ML, please use the windows-machine-learning tag on Stack Overflow.
 - To report a bug, please file an issue on our GitHub.