Note
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Reserved for system use.
Syntax
typedef struct D3D12DDI_SHADER_CAPS_0082 {
  D3D12DDI_SHADER_MIN_PRECISION MinPrecision;
  BOOL                          DoubleOps;
  BOOL                          ShaderSpecifiedStencilRef;
  BOOL                          TypedUAVLoadAdditionalFormats;
  BOOL                          ROVs;
  BOOL                          WaveOps;
  UINT                          WaveLaneCountMin;
  UINT                          WaveLaneCountMax;
  UINT                          TotalLaneCount;
  BOOL                          Int64Ops;
  BOOL                          Native16BitOps;
  BOOL                          AtomicInt64OnTypedResource;
  BOOL                          AtomicInt64OnGroupShared;
  BOOL                          DerivativesInMeshAndAmplificationShaders;
  D3D12DDI_WAVE_MMA_TIER        WaveMMATier;
} D3D12DDI_SHADER_CAPS_0082;
Members
MinPrecision
DoubleOps
ShaderSpecifiedStencilRef
TypedUAVLoadAdditionalFormats
ROVs
WaveOps
WaveLaneCountMin
WaveLaneCountMax
TotalLaneCount
Int64Ops
Native16BitOps
AtomicInt64OnTypedResource
AtomicInt64OnGroupShared
DerivativesInMeshAndAmplificationShaders
WaveMMATier
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported server | Windows Server 2022 | 
| Header | d3d12umddi.h |