Note
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Parameters needed to specify whether the application has a dependency on the resource being cleared, to a specific color.
Syntax
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS {
D3D12DDI_CLEAR_VALUES ClearValue;
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;
Members
ClearValue
Pointer to a D3D12DDI_CLEAR_VALUES structure that holds the parameters need to begin a Render Pass.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10, version 1809 |
| Header | d3d12umddi.h |