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Contains display options data supported by the driver/hardware.
Syntax
typedef struct D3D12DDI_D3D12_OPTIONS_DATA_0073 {
  D3D12DDI_RESOURCE_BINDING_TIER              ResourceBindingTier;
  D3D12DDI_CONSERVATIVE_RASTERIZATION_TIER    ConservativeRasterizationTier;
  D3D12DDI_TILED_RESOURCES_TIER               TiledResourcesTier;
  D3D12DDI_CROSS_NODE_SHARING_TIER            CrossNodeSharingTier;
  BOOL                                        VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
  BOOL                                        OutputMergerLogicOp;
  D3D12DDI_RESOURCE_HEAP_TIER                 ResourceHeapTier;
  BOOL                                        DepthBoundsTestSupported;
  D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
  BOOL                                        CopyQueueTimestampQueriesSupported;
  D3D12DDI_COMMAND_QUEUE_FLAGS                WriteBufferImmediateQueueFlags;
  D3D12DDI_VIEW_INSTANCING_TIER               ViewInstancingTier;
  BOOL                                        BarycentricsSupported;
  BOOL                                        ReservedBufferPlacementSupported;
  BOOL                                        Deterministic64KBUndefinedSwizzle;
  BOOL                                        SRVOnlyTiledResourceTier3;
  D3D12DDI_RENDER_PASS_TIER                   RenderPassTier;
  D3D12DDI_RAYTRACING_TIER                    RaytracingTier;
  D3D12DDI_VARIABLE_SHADING_RATE_TIER         VariableShadingRateTier;
  BOOL                                        PerPrimitiveShadingRateSupportedWithViewportIndexing;
  BOOL                                        AdditionalShadingRatesSupported;
  UINT                                        ShadingRateImageTileSize;
  BOOL                                        BackgroundProcessingSupported;
  D3D12DDI_MESH_SHADER_TIER                   MeshShaderTier;
  D3D12DDI_SAMPLER_FEEDBACK_TIER              SamplerFeedbackTier;
} D3D12DDI_D3D12_OPTIONS_DATA_0073;
Members
ResourceBindingTier
The D3D12DDI_RESOURCE_BINDING_TIER value.
ConservativeRasterizationTier
The D3D12_CONSERVATIVE_RASTERIZATION_TIER value.
TiledResourcesTier
The D3D12DDI_TILED_RESOURCES_TIER value.
CrossNodeSharingTier
The D3D12DDI_CROSS_NODE_SHARING_TIER value indicating the level of sharing across nodes of a display adapter.
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
Set TRUE when VP and RT array index from any shader feeding rasterizer supported without GS emulation; otherwise, set FALSE.
OutputMergerLogicOp
Set TRUE when output merger logic operations are supported; otherwise, set FALSE.
ResourceHeapTier
The D3D12DDI_RESOURCE_HEAP_TIER value.
DepthBoundsTestSupported
Set TRUE when depth bounds testing is supported; otherwise, set FALSE.
ProgrammableSamplePositionsTier
The D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER value indicating the supported programmable sample positions tier.
CopyQueueTimestampQueriesSupported
Set TRUE when queue timestamp queries are supported; otherwise, set FALSE.
WriteBufferImmediateQueueFlags
The D3D12DDI_COMMAND_QUEUE_FLAGS value for the video command queue.
ViewInstancingTier
The D3D12DDI_VIEW_INSTANCING_TIER value.
BarycentricsSupported
Set TRUE when Barycentric coordinates are supported; otherwise, set FALSE.
ReservedBufferPlacementSupported
Set TRUE when buffer placement is supported (only 64KB aligned MSAA support); otherwise, set FALSE.
Deterministic64KBUndefinedSwizzle
Set TRUE when deterministic 64KB undefined swizzle is supported; otherwise, set FALSE.
SRVOnlyTiledResourceTier3
Set TRUE when the hardware supports SRV-only sparse volume textures; otherwise, set FALSE.
RenderPassTier
The D3D12DDI_RENDER_PASS_TIER that the hardware supports.
RaytracingTier
The D3D12DDI_RAYTRACING_TIER that the hardware supports.
VariableShadingRateTier
The D3D12DDI_VARIABLE_SHADING_RATE_TIER that the hardware supports.
PerPrimitiveShadingRateSupportedWithViewportIndexing
Set TRUE when per primitive shading rate is supported with viewport indexing; otherwise, set FALSE.
AdditionalShadingRatesSupported
Set TRUE if additional shading rates are supported; otherwise, set FALSE.
ShadingRateImageTileSize
The tile size of the screen-space image.
BackgroundProcessingSupported
Set TRUE when the driver supports background processing; otherwise, set FALSE.
MeshShaderTier
The D3D12DDI_MESH_SHADER_TIER that the device supports.
SamplerFeedbackTier
The D3D12DDI_SAMPLER_FEEDBACK_TIER that the device supports.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 10, version 2004 | 
| Header | d3d12umddi.h |