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Contains display options data.
Syntax
typedef struct D3D12DDI_D3D12_OPTIONS_DATA_0062 {
  D3D12DDI_RESOURCE_BINDING_TIER              ResourceBindingTier;
  D3D12DDI_CONSERVATIVE_RASTERIZATION_TIER    ConservativeRasterizationTier;
  D3D12DDI_TILED_RESOURCES_TIER               TiledResourcesTier;
  D3D12DDI_CROSS_NODE_SHARING_TIER            CrossNodeSharingTier;
  BOOL                                        VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
  BOOL                                        OutputMergerLogicOp;
  D3D12DDI_RESOURCE_HEAP_TIER                 ResourceHeapTier;
  BOOL                                        DepthBoundsTestSupported;
  D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
  BOOL                                        CopyQueueTimestampQueriesSupported;
  D3D12DDI_COMMAND_QUEUE_FLAGS                WriteBufferImmediateQueueFlags;
  D3D12DDI_VIEW_INSTANCING_TIER               ViewInstancingTier;
  BOOL                                        BarycentricsSupported;
  BOOL                                        ReservedBufferPlacementSupported;
  BOOL                                        Deterministic64KBUndefinedSwizzle;
  BOOL                                        SRVOnlyTiledResourceTier3;
  D3D12DDI_RENDER_PASS_TIER                   RenderPassTier;
  D3D12DDI_RAYTRACING_TIER                    RaytracingTier;
  D3D12DDI_VARIABLE_SHADING_RATE_TIER         VariableShadingRateTier;
  BOOL                                        PerPrimitiveShadingRateSupportedWithViewportIndexing;
  BOOL                                        AdditionalShadingRatesSupported;
  UINT                                        ShadingRateImageTileSize;
  BOOL                                        BackgroundProcessingSupported;
} D3D12DDI_D3D12_OPTIONS_DATA_0062;
Members
ResourceBindingTier
Resource binding tier.
ConservativeRasterizationTier
Conservative rasterization tier.
TiledResourcesTier
Tiled resources tier.
CrossNodeSharingTier
Cross node sharing tier.
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
VP and RT array index from any shader feeding rasterizer supported without GS emulation.
OutputMergerLogicOp
Output merger logic option.
ResourceHeapTier
Resource heap tier.
DepthBoundsTestSupported
Depth bounds test supported.
ProgrammableSamplePositionsTier
Programmable sample positions tier.
CopyQueueTimestampQueriesSupported
Copy queue timestamp queries supported.
WriteBufferImmediateQueueFlags
Write buffer immediate queue flags.
ViewInstancingTier
View instancing tier.
BarycentricsSupported
Barycentrics supported.
ReservedBufferPlacementSupported
Reserved buffer placement supported. Supports only just 64KB aligned MSAA.
Deterministic64KBUndefinedSwizzle
Deterministic 64KB undefined swizzle.
SRVOnlyTiledResourceTier3
Indicates whether the hardware supports SRV-only sparse volume textures.
RenderPassTier
The D3D12DDI_RENDER_PASS_TIER that the hardware supports.
RaytracingTier
The D3D12DDI_RAYTRACING_TIER that the hardware supports.
VariableShadingRateTier
The D3D12DDI_VARIABLE_SHADING_RATE_TIER that the hardware supports.
PerPrimitiveShadingRateSupportedWithViewportIndexing
Indicates that primitive shading rate is supported with viewport indexing.
AdditionalShadingRatesSupported
Indicates that additional shading rates are supported.
ShadingRateImageTileSize
The shading rate image tile size.
BackgroundProcessingSupported
BOOL to indicate that the driver supports background processing.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 10, version 1903 | 
| Header | d3d12umddi.h |