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Input stream flags.
Syntax
typedef enum D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 {
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONE,
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITY,
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEAT
} ;
Constants
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONENo flags specified. |
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITYThe application must set this flag when not processing frames in order, such as seeking between frames. This should be a hint that cached filter processing from previous calls to process frames is invalid. |
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEATThe application must set this flag when it applies video process operations to the same set of inputs. For example, paused video where the window is being resized causing a scale. |
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12umddi.h (include D3d12umddi.h) |