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The resource serialization tiers.
Syntax
typedef enum D3D12DDI_RESOURCE_SERIALIZATION_TIER_0041 {
D3D12DDI_RESOURCE_SERIALIZATION_TIER_0041_0,
D3D12DDI_RESOURCE_SERIALIZATION_TIER_0041_1,
D3D12DDI_RESOURCE_SERIALIZATION_TIER_0041_2
} ;
Constants
D3D12DDI_RESOURCE_SERIALIZATION_TIER_0041_0Tier 0 is reserved and cannot be used in current designs. |
D3D12DDI_RESOURCE_SERIALIZATION_TIER_0041_1Tier 1 refines the resource state barrier design to enable stateless copies. |
D3D12DDI_RESOURCE_SERIALIZATION_TIER_0041_2Indicates hardware support for heap serialization. |
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12umddi.h |