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Defines flags for shader creation.
Syntax
typedef enum D3D12DDI_CREATE_SHADER_FLAGS {
D3D12DDI_CREATE_SHADER_FLAG_NONE,
D3D12DDI_CREATE_SHADER_FLAG_ENABLE_SHADER_TRACING,
D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION_0024
} ;
Constants
D3D12DDI_CREATE_SHADER_FLAG_NONENo flag value for shader creation. |
D3D12DDI_CREATE_SHADER_FLAG_ENABLE_SHADER_TRACINGThe shader is tracing. |
D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION_0024D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION The shader is compiled quickly and less optimally. |
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12umddi.h (include D3d12umddi.h) |