Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
PFND3D12DDI_CREATE_PIPELINE_STATE_0075 is used to create a pipeline state.
Syntax
PFND3D12DDI_CREATE_PIPELINE_STATE_0075 Pfnd3d12ddiCreatePipelineState0075;
HRESULT Pfnd3d12ddiCreatePipelineState0075(
  D3D12DDI_HDEVICE unnamedParam1,
  const D3D12DDIARG_CREATE_PIPELINE_STATE_0075 *unnamedParam2,
  D3D12DDI_HPIPELINESTATE unnamedParam3,
  D3D12DDI_HRTPIPELINESTATE unnamedParam4
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
unnamedParam2
Pointer to a D3D12DDIARG_CREATE_PIPELINE_STATE_0075 structure with arguments used to create a pipeline state.
unnamedParam3
Handle to the pipeline state.
unnamedParam4
Handle to the pipeline state for the driver to use when it calls back into the runtime.
Return value
Returns STATUS_SUCCESS if completed successfully.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 10, version 2004 | 
| Target Platform | Windows | 
| Header | d3d12umddi.h |