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Describes the video processor's output view.
Syntax
typedef struct D3D11_1DDIARG_CREATEVIDEOPROCESSOROUTPUTVIEW {
  D3D10DDI_HRESOURCE             hDrvResource;
  D3D11_1DDI_HVIDEOPROCESSORENUM hDrvVideoProcessorEnum;
  UINT                           MipSlice;
  UINT                           FirstArraySlice;
  UINT                           ArraySize;
} D3D11_1DDIARG_CREATEVIDEOPROCESSOROUTPUTVIEW;
Members
hDrvResource
A handle to the video decoder output resource.
hDrvVideoProcessorEnum
A handle to the video processor enumeration.
MipSlice
The identifier of the MIP-map slice.
FirstArraySlice
The identifier of the first array slice.
ArraySize
The number of array slices for the texture.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 8 | 
| Minimum supported server | Windows Server 2012 | 
| Header | d3d10umddi.h (include D3d10umddi.h) |