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The D3D10DDIARG_TEX3D_RENDERTARGETVIEW structure describes a three-dimensional (3-D) texture that is used to create a render target view in a call to the CreateRenderTargetView function.
Syntax
typedef struct D3D10DDIARG_TEX3D_RENDERTARGETVIEW {
  [in] UINT MipSlice;
  [in] UINT FirstW;
  [in] UINT WSize;
} D3D10DDIARG_TEX3D_RENDERTARGETVIEW;
Members
[in] MipSlice
The identifier of the MIP-map slice.
[in] FirstW
The identifier of the first array slice.
[in] WSize
The number of array slices for the texture.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. | 
| Header | d3d10umddi.h (include D3d10umddi.h) |