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Specifies minimum precision levels that the user-mode driver supports in shaders.
Syntax
typedef enum D3D11_DDI_SHADER_MIN_PRECISION {
D3D11_DDI_SHADER_MIN_PRECISION_10_BIT,
D3D11_DDI_SHADER_MIN_PRECISION_16_BIT
} ;
Constants
D3D11_DDI_SHADER_MIN_PRECISION_10_BITThe minimum precision level is 10-bit. |
D3D11_DDI_SHADER_MIN_PRECISION_16_BITThe minimum precision level is 16-bit. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 |
| Minimum supported server | Windows Server 2012 |
| Header | d3d10umddi.h (include D3d10umddi.h) |