Share via


AudioBeamFrameReference.AcquireBeamFrames Method

Container for one frame's worth of audio beam image data. Can return null if the data is not available. Upon success, returns the AudioBeamFrame collection corresponding to this event, which must be Disposed.

Syntax

public:
IVectorView<AudioBeamFrame>^ AcquireBeamFrames()
public IReadOnlyList<AudioBeamFrame>AcquireBeamFrames ()
var iVectorView = audioBeamFrameReference.acquireBeamFrames();

Return value

[C++] 
[C#] 
[JavaScript] 

Type: IVectorView<AudioBeamFrame>
Type: IReadOnlyList<AudioBeamFrame>
Type: IVectorView<AudioBeamFrame>

 

One frame of audio beam image data.

Requirements

Namespace: WindowsPreview.Kinect

Metadata: windowspreview.kinect.winmd

See also

Reference

AudioBeamFrameReference Class
WindowsPreview.Kinect Namespace