Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Kinect for Windows 1.7, 1.8
The following table(s) list the members exposed by the HandPointer type.
Public Properties
| Name | Description | |
|---|---|---|
![]() |
Captured | Returns the Kinect control which has captured the hand pointer. |
![]() |
HandEventType | Returns the HandEventType of the most recent hand event for this hand pointer. |
![]() |
HandType | Returns the hand type (right or left) of the hand associated with this hand pointer. |
![]() |
IsActive | Returns true if the hand is currently active. |
![]() |
IsInGripInteraction | Reports whether the hand is currently in a grip state. |
![]() |
IsInteractive | Returns true when the hand pointer is in the physical interaction zone; false otherwise. |
![]() |
IsPressed | Returns true when the hand pointer has been pressed. Pressing is the physical act of deliberately extending the hand towards the Kinect. |
![]() |
IsPrimaryHandOfUser | Returns true when this is the primary hand of the tracked user; false otherwise. |
![]() |
IsPrimaryUser | Returns true if this hand belongs to the primary user; false otherwise. Users are identified using the skeletal tracking features. |
![]() |
IsTracked | Returns true if this hand is being tracked. |
![]() |
PlayerIndex | Returns the player index of the user to which this hand belongs. Player indices are created by the skeleton tracking features. |
![]() |
PressExtent | Returns the change in the hand's distance from the Kinect sensor during a press operation. |
![]() |
TimestampOfLastUpdate | Returns the timestamp of the Kinect sensor frame from which this hand pointer was last updated. |
![]() |
TrackingId | Returns the skeleton tracking ID for the skeleton associated with this hand pointer. |
Public Methods
| Name | Description | |
|---|---|---|
![]() |
Capture | Reports whether a given UI element (such as a Kinect tile) has been associated with (has captured) the hand pointer. |
![]() |
GetIsOver | Returns true if the hand pointer is currently over the given Kinect control. The hand pointer being over a given Kinect control does NOT mean that the hand pointer has been captured by that control. |
![]() |
GetPosition | Returns the current position of the hand pointer with respect to the boundaries of the given Kinect control. |
Public Events
| Name | Description | |
|---|---|---|
![]() |
PropertyChanged | This event is fired when any property of the given hand pointer is changed. |
See Also
Reference
HandPointer Class
Microsoft.Kinect.Toolkit.Controls Namespace
.gif)
.gif)
.gif)