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The D3D10DDIRESOURCE_TYPE enumeration identifies the type of a resource.
Syntax
typedef enum D3D10DDIRESOURCE_TYPE {
D3D10DDIRESOURCE_BUFFER,
D3D10DDIRESOURCE_TEXTURE1D,
D3D10DDIRESOURCE_TEXTURE2D,
D3D10DDIRESOURCE_TEXTURE3D,
D3D10DDIRESOURCE_TEXTURECUBE,
D3D11DDIRESOURCE_BUFFEREX
} ;
Constants
D3D10DDIRESOURCE_BUFFERThe resource is a buffer. |
D3D10DDIRESOURCE_TEXTURE1DThe resource is a one-dimensional texture. |
D3D10DDIRESOURCE_TEXTURE2DThe resource is a two-dimensional texture. |
D3D10DDIRESOURCE_TEXTURE3DThe resource is a three-dimensional texture. |
D3D10DDIRESOURCE_TEXTURECUBEThe resource is a cube texture. |
D3D11DDIRESOURCE_BUFFEREXThe texture is an expanded buffer. Supported starting in Windows 7. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows Vista |
| Header | d3d10umddi.h |
See also
D3D10DDIARG_CREATEDEPTHSTENCILVIEW
D3D10DDIARG_CREATESHADERRESOURCEVIEW
D3D11DDIARG_CREATESHADERRESOURCEVIEW
D3D11DDIARG_CREATEUNORDEREDACCESSVIEW