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This method retrieves the priority for this resource.
DWORD GetPriority();
Parameters
None.
Return Values
Returns a DWORD value, indicating the priority of the resource.
Remarks
IDirect3DMobileResource::GetPriority is used for priority control of managed resources. This method returns 0 on nonmanaged resources.
Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.
This method applies to the following interfaces, which inherit from IDirect3DMobileResource.
- IDirect3DMobileBaseTexture
 - IDirect3DMobileIndexBuffer
 - IDirect3DMobileTexture
 - IDirect3DMobileVertexBuffer
 
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.
See Also
IDirect3DMobileResource | IDirect3DMobileResource | IDirect3DMobileBaseTexture | IDirect3DMobileIndexBuffer | IDirect3DMobileTexture | IDirect3DMobileVertexBuffer
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