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This structure contains the contents of the D3DMOP_TEXTURESTAGESTATE command token (see D3DM_OPERATION), which informs the driver that it should set a new texture stage state value.
typedef struct _D3DM_TEXTURESTAGESTATE { WORD Stage; WORD State; DWORD Value;} D3DM_TEXTURESTAGESTATE, * LPD3DM_TEXTURESTAGESTATE;
Members
- Stage
A WORD value that specifies the stage that the driver should set the new state value in. - State
A WORD value that contains an elements of the D3DMTEXTURESTAGESTATETYPE enumeration and identifies the texture stage state to change. - Value
The DWORD value that the texture stage state should be set to.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Structures | D3DM_OPERATION | D3DMTEXTURESTAGESTATETYPE
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