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Indicates the type of device that the game is running on.
Syntax
typedef enum GAMING_DEVICE_DEVICE_ID {
GAMING_DEVICE_DEVICE_ID_NONE = 0,
GAMING_DEVICE_DEVICE_ID_XBOX_ONE = 0x768BAE26,
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_S = 0x2A7361D9,
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X = 0x5AD617C7,
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X_DEVKIT = 0x10F7CDE3,
GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_S,
GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_X,
GAMING_DEVICE_DEVICE_ID_XBOX_SERIES_X_DEVKIT
} ;
Constants
GAMING_DEVICE_DEVICE_ID_NONEValue: 0 The device is not in the Xbox family. |
GAMING_DEVICE_DEVICE_ID_XBOX_ONEValue: 0x768BAE26 The device is an Xbox One (original). |
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_SValue: 0x2A7361D9 The device is an Xbox One S. |
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_XValue: 0x5AD617C7 The device is an Xbox One X. |
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X_DEVKITValue: 0x10F7CDE3 The device is an Xbox One X dev kit. |
Remarks
This is a Win32 API that's supported in both Win32 and UWP apps. While it works on any device family, it's only really of value on Xbox devices.
Requirements
| Requirement | Value |
|---|---|
| Header | gamingdeviceinformation.h |