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void_endthread(void);
void_endthreadex(unsignedretval**);**
| Function | Required Header | Compatibility | 
| _endthread | <process.h> | Win 95, Win NT | 
| _endthreadex | <process.h> | Win 95, Win NT | 
For additional compatibility information, see Compatibility in the Introduction.
Libraries
| LIBCMT.LIB | Multithread static library, retail version | 
| MSVCRT.LIB | Import library for MSVCRT.DLL, retail version | 
Return Value
None
Parameter
retval
Thread exit code
Remarks
The _endthread and _endthreadex functions terminate a thread created by _beginthread or _beginthreadex, respectively. You can call _endthread or _endthreadex explicitly to terminate a thread; however, _endthread or _endthreadex is called automatically when the thread returns from the routine passed as a parameter to _beginthread or _beginthreadex. Terminating a thread with a call to endthread or _endthreadex helps to ensure proper recovery of resources allocated for the thread.
Note For an executable file linked with LIBCMT.LIB, do not call the Win32 API; this prevents the run-time system from reclaiming allocated resources. _endthread and _endthreadex reclaim allocated thread resources and then call ExitThread.
_endthread automatically closes the thread handle. (This behavior differs from the Win32 ExitThread API.) Therefore, when you use _beginthread and _endthread, do not explicitly close the thread handle by calling the Win32 API.
Like the Win32 ExitThread API, _endthreadex does not close the thread handle. Therefore, when you use _beginthreadex and _endthreadex, you must close the thread handle by calling the Win32 CloseHandle API.
Example
/* BEGTHRD.C illustrates multiple threads using functions:
 *      _beginthread            _endthread
 * This program requires the multithreaded library. For example,
 * compile with the following command line:
 *     CL /MT /D "_X86_" BEGTHRD.C
 * If you are using the Visual C++ development environment, select the
 * Multi-Threaded runtime library in the compiler Project Options dialog
 * box.
 */
#include <windows.h>
#include <process.h>    /* _beginthread, _endthread */
#include <stddef.h>
#include <stdlib.h>
#include <conio.h>
void Bounce( void *ch );
void CheckKey( void *dummy );
/* GetRandom returns a random integer between min and max. */
#define GetRandom( min, max ) ((rand() % (int)(((max) + 1) - (min))) + (min))
BOOL repeat = TRUE;     /* Global repeat flag and video variable */
HANDLE hStdOut;         /* Handle for console window */
CONSOLE_SCREEN_BUFFER_INFO csbi;    /* Console information structure */
void main()
{
    CHAR    ch = 'A';
    hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );
    /* Get display screen's text row and column information. */
   GetConsoleScreenBufferInfo( hStdOut, &csbi );
    /* Launch CheckKey thread to check for terminating keystroke. */
    _beginthread( CheckKey, 0, NULL );
    /* Loop until CheckKey terminates program. */
    while( repeat )
    {
        /* On first loops, launch character threads. */
        _beginthread( Bounce, 0, (void *) (ch++)  );
        /* Wait one second between loops. */
        Sleep( 1000L );
    }
}
/* CheckKey - Thread to wait for a keystroke, then clear repeat flag. */
void CheckKey( void *dummy )
{
    _getch();
    repeat = 0;    /* _endthread implied */
}
/* Bounce - Thread to create and and control a colored letter that moves
 * around on the screen.
 * Params: ch - the letter to be moved
 */
void Bounce( void *ch )
{
    /* Generate letter and color attribute from thread argument. */
    char    blankcell = 0x20;
    char    blockcell = (char) ch;
    BOOL    first = TRUE;
   COORD   oldcoord, newcoord;
   DWORD   result;
    /* Seed random number generator and get initial location. */
    srand( _threadid );
    newcoord.X = GetRandom( 0, csbi.dwSize.X - 1 );
    newcoord.Y = GetRandom( 0, csbi.dwSize.Y - 1 );
    while( repeat )
    {
        /* Pause between loops. */
        Sleep( 100L );
        /* Blank out our old position on the screen, and draw new letter. */
        if( first )
            first = FALSE;
        else
         WriteConsoleOutputCharacter( hStdOut, &blankcell, 1, oldcoord, &result );
         WriteConsoleOutputCharacter( hStdOut, &blockcell, 1, newcoord, &result );
        /* Increment the coordinate for next placement of the block. */
        oldcoord.X = newcoord.X;
        oldcoord.Y = newcoord.Y;
        newcoord.X += GetRandom( -1, 1 );
        newcoord.Y += GetRandom( -1, 1 );
        /* Correct placement (and beep) if about to go off the screen. */
        if( newcoord.X < 0 )
            newcoord.X = 1;
        else if( newcoord.X == csbi.dwSize.X )
            newcoord.X = csbi.dwSize.X - 2;
        else if( newcoord.Y < 0 )
            newcoord.Y = 1;
        else if( newcoord.Y == csbi.dwSize.Y )
            newcoord.Y = csbi.dwSize.Y - 2;
        /* If not at a screen border, continue, otherwise beep. */
        else
            continue;
        Beep( ((char) ch - 'A') * 100, 175 );
    }
    /* _endthread given to terminate */
    _endthread();
}
Process and Environment Control Routines
See Also _beginthread