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Supports the Windows Runtime C++ Template Library infrastructure and is not intended to be used directly from your code.
struct CreatorMap;
Remarks
Contains information about how to initialize, register, and unregister objects.
CreatorMap contains the following information:
- How to initialize, register, and unregister objects. 
- How to compare activation data depending on a classic COM or Windows Runtime factory. 
- Information about the factory cache and server name for an interface. 
Members
Public Data Members
| Name | Description | 
|---|---|
| Represents an object ID that is identified either by a classic COM class ID or a Windows Runtime name. | |
| Stores the pointer to the factory cache for the CreatorMap. | |
| Creates a factory for the specified CreatorMap. | |
| Stores the server name for the CreatorMap. | 
Inheritance Hierarchy
CreatorMap
Requirements
Header: module.h
Namespace: Microsoft::WRL::Details