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Given the GUID of a debugging engine, returns the name of the engine. Use this method with EnumDebugEngines to retrieve the names of all active debugging engines.
Namespace:  Microsoft.VisualStudio.Shell.Interop
Assembly:  Microsoft.VisualStudio.Shell.Interop.8.0 (in Microsoft.VisualStudio.Shell.Interop.8.0.dll)
Syntax
'Declaration
Function GetEngineName ( _
    ByRef guidEngine As Guid, _
    <OutAttribute> ByRef pbstrName As String _
) As Integer
int GetEngineName(
    ref Guid guidEngine,
    out string pbstrName
)
int GetEngineName(
    [InAttribute] Guid% guidEngine, 
    [OutAttribute] String^% pbstrName
)
abstract GetEngineName : 
        guidEngine:Guid byref * 
        pbstrName:string byref -> int
function GetEngineName(
    guidEngine : Guid, 
    pbstrName : String
) : int
Parameters
- guidEngine 
 Type: Guid%- [in] The GUID of the debugging engine. 
- pbstrName 
 Type: String%- [out] A string containing the name of the debugging engine. 
Return Value
Type: Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
Remarks
COM Signature
From vsshell80.idl:
HRESULT IVsDebugger2::GetEngineName(
   [in] REFGUID guidEngine,
   [out] BSTR *pbstrName
);
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.