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Assignment operator.
auto_gcroot<_element_type> & operator=(
   _element_type _right
);
auto_gcroot<_element_type> & operator=(
   auto_gcroot<_element_type> & _right
);
template<typename _other_type>
auto_gcroot<_element_type> & operator=(
   auto_gcroot<_other_type> & _right
);
Parameters
- _right
 The object or auto_gcroot to be assigned to the current auto_gcroot.
Return Value
The current auto_gcroot, now owning _right.
Example
// msl_auto_gcroot_operator_equals.cpp
// compile with: /clr
#include <msclr\auto_gcroot.h>
using namespace System;
using namespace msclr;
ref class ClassA {
protected:
   String^ m_s;   
public:
   ClassA(String^ s) : m_s(s) {
      Console::WriteLine( "in ClassA constructor: " + m_s );
   }
   ~ClassA() {
      Console::WriteLine( "in ClassA destructor: " + m_s );
   }
   virtual void PrintHello() {
      Console::WriteLine( "Hello from {0} A!", m_s );
   }
};
ref class ClassB : ClassA {
public:   
   ClassB( String^ s ) : ClassA( s ) {}
   virtual void PrintHello() new {
      Console::WriteLine( "Hello from {0} B!", m_s );
   }
};
int main()
{
   auto_gcroot<ClassA^> a;
   auto_gcroot<ClassA^> a2(gcnew ClassA( "first" ) );
   a = a2; // assign from same type
   a->PrintHello();
   ClassA^ ha = gcnew ClassA( "second" );
   a = ha; // assign from raw handle
   auto_gcroot<ClassB^> b(gcnew ClassB( "third" ) );   
   b->PrintHello();
   a = b; // assign from derived type   
   a->PrintHello();
   Console::WriteLine("done");
}
in ClassA constructor: first Hello from first A! in ClassA constructor: second in ClassA destructor: first in ClassA constructor: third Hello from third B! in ClassA destructor: second Hello from third A! done in ClassA destructor: third
Requirements
Header file <msclr\auto_gcroot.h>
Namespace msclr