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DialogContextMemoryScope class

A memory scope that provides access to the dialog context. This scope includes information about the active dialog, its parent, and the dialog stack.

Extends

Constructors

DialogContextMemoryScope()

Initializes a new instance of the DialogContextMemoryScope class.

Inherited Properties

includeInSnapshot
name

Methods

getMemory(DialogContext)

Gets the backing memory for this scope.

Inherited Methods

delete(DialogContext)

Deletes the backing memory for a scope.

load(DialogContext)

Loads a scopes backing memory at the start of a turn.

saveChanges(DialogContext)

Saves a scopes backing memory at the end of a turn.

setMemory(DialogContext, object)

Changes the backing object for the memory scope.

Constructor Details

DialogContextMemoryScope()

Initializes a new instance of the DialogContextMemoryScope class.

new DialogContextMemoryScope()

Inherited Property Details

includeInSnapshot

includeInSnapshot: boolean

Property Value

boolean

Inherited From MemoryScope.includeInSnapshot

name

name: string

Property Value

string

Inherited From MemoryScope.name

Method Details

getMemory(DialogContext)

Gets the backing memory for this scope.

function getMemory(dialogContext: DialogContext): Record<"stack" | "activeDialog" | "parent", unknown>

Parameters

dialogContext
DialogContext

The DialogContext object for this turn.

Returns

Record<"stack" | "activeDialog" | "parent", unknown>

An object containing the dialog stack, active dialog ID, and parent dialog ID.

Inherited Method Details

delete(DialogContext)

Deletes the backing memory for a scope.

function delete(_dialogContext: DialogContext): Promise<void>

Parameters

_dialogContext
DialogContext

Current dialog context.

Returns

Promise<void>

Inherited From MemoryScope.delete

load(DialogContext)

Loads a scopes backing memory at the start of a turn.

function load(_dialogContext: DialogContext): Promise<void>

Parameters

_dialogContext
DialogContext

Current dialog context.

Returns

Promise<void>

Inherited From MemoryScope.load

saveChanges(DialogContext)

Saves a scopes backing memory at the end of a turn.

function saveChanges(_dialogContext: DialogContext): Promise<void>

Parameters

_dialogContext
DialogContext

Current dialog context.

Returns

Promise<void>

Inherited From MemoryScope.saveChanges

setMemory(DialogContext, object)

Changes the backing object for the memory scope.

function setMemory(_dialogContext: DialogContext, _memory: object)

Parameters

_dialogContext
DialogContext

Current dialog context

_memory

object

memory to assign

Inherited From MemoryScope.setMemory