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Defines the configuration for a matchmaking ticket.
Syntax
struct PFMatchmakingTicketConfiguration {
uint32_t timeoutInSeconds;
const char* queueName;
uint32_t membersToMatchWithCount;
const PFEntityKey* membersToMatchWith;
}
Members
timeoutInSeconds uint32_t
How long to attempt matchmaking the ticket, in seconds.
queueName const char*
is null-terminated
The name of a match queue.
membersToMatchWithCount uint32_t
The number of other specific users expected to join the ticket.
membersToMatchWith const PFEntityKey*
array of size membersToMatchWithCount
The PlayFab Entity Keys of other specific users expected to join the ticket.
This field specifies the number of other specific users expected to join the ticket. Typically this list represents a group of friends or fireteam that are looking for a match together. A match can't be found until all specified users join the ticket via PFMultiplayerJoinMatchmakingTicketFromId.
Requirements
Header: PFMatchmaking.h