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This enumeration defines ways that a game config can be passed when initializing the XGameConfigRuntime.
Syntax
enum class XGameRuntimeGameConfigSource : uint32_t
{
Default,
Inline,
File
}
Constants
| Constant | Description |
|---|---|
| Default | The default game config for the process will be used. |
| Inline | A UTF-8 string containing the entire game config contents will be used. |
| File | A path to a game config file will be used. This can be an absolute path or a relative path relative to the current directory. |
Requirements
Header: XGameRuntimeInit.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
XGameRuntimeInitializeWithOptions
XGameRuntimeOptions
XGameRuntimeInit
Developing new titles using Gaming Runtime