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Stop an ongoing user recording started via XAppCaptureStartUserRecord and specified by the inputted ID. Users will receive a toast to indicate a recording has been saved and the recording will be accessible by the user. Windows support for this API will be added in a future release.
Syntax
HRESULT XAppCaptureStopUserRecord(
    const char* localId,
    XAppCaptureUserRecordingResult* result
)
Parameters
localId _In_
Type: const char*
Handle representing the user requesting the recording.
result _Out_
Type: XAppCaptureUserRecordingResult*
On successful function completion, contains information for the recorded clip.
Return value
Type: HRESULT
Function result. See XAppCapture Error Codes for non-S_OK return values.
Remarks
Assumes localIdOfUserRecording holds a local ID returned from XAppCaptureStartUserRecord.
Note
If this API is not called before the recording hits its maximum time limit, the recording will be stopped and deleted (not saved). Calling this API to stop the recording after the time limit has passed will return an error code.
XAppCaptureUserRecordingResult userRecording = { 0 };
if (FAILED_LOG(XAppCaptureStopUserRecord(localIdOfUserRecording, &userRecording)))
{
    return;
}
appLog.AddLog("Recording stopped: Start timestamp: %llu, Duration (ms): %llu, File Size (bytes): %llu, Width: %d, Height: %d, Encoding: %d, Color Format: %d\n",
    userRecording.clipStartTimestamp, userRecording.durationInMilliseconds, userRecording.fileSizeInBytes, userRecording.width, userRecording.height, userRecording.encoding, userRecording.colorFormat);
Requirements
Header: XAppCapture.h
Library: xgameruntime.lib
Supported platforms: Xbox One family consoles and Xbox Series consoles