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Basic unit (file or blob) that can written to or read by the XGameSave wrappers.
Syntax
typedef std::vector<uint8_t> BlobData;
Remarks
The BlobData (blob) is the data saved by the game. It is always associated to a container that can hold multiple blobs.
Requirements
Header: xgamesavewrappers.hpp
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles