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Defines a constant physical aspect of a force-feedback effect.
Syntax
struct GameInputForceFeedbackConstantParams
{
GameInputForceFeedbackEnvelope envelope;
GameInputForceFeedbackMagnitude magnitude;
};
Members
envelope Type: GameInputForceFeedbackEnvelope
The modifying envelope on a force-feedback effect.
magnitude Type: GameInputForceFeedbackMagnitude
The amount of force being applied by a force-feedback effect.
Remarks
GameInputForceFeedbackConstantParams is a member of the GameInputForceFeedbackParams structure.
The CreateForceFeedbackEffect method allocates hardware resources in the motor for a new force feedback-effect with a specified set of parameters and returns an IGameInputForceFeedbackEffect instance to track those resources. A HRESULT error is returned if there are insufficient hardware resources to create the effect or if the requested effect is not supported by the hardware. Force-feedback effects are defined by their parameters and are stored in the GameInputForceFeedbackParams structure.
Requirements
Header: GameInput.h
Supported platforms: Windows