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Enumerates families of input devices.
Syntax
enum GameInputDeviceFamily
{
    GameInputFamilyVirtual   = -1,
    GameInputFamilyAggregate =  0,
    GameInputFamilyXboxOne   =  1,
    GameInputFamilyXbox360   =  2,
    GameInputFamilyHid       =  3,
    GameInputFamilyI8042     =  4
};
Constants
| Constant | Description | 
|---|---|
| GameInputFamilyVirtual | Represents a virtualized input device on the platform. | 
| GameInputFamilyAggregate | Represents an aggregate input device. | 
| GameInputFamilyXboxOne | Represents a device managed by the XboxGIP or XInputHID drivers | 
| GameInputFamilyXbox360 | Represents a device managed by the XUSB22 driver | 
| GameInputFamilyHid | Represents a generic Human Interface Device (HID). | 
| GameInputFamilyI8042 | Represents an input device connected via an i8042 bus. | 
Remarks
This enumeration is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the GetDeviceInfo function.
For more information, see GameInput devices.
Requirements
Header: GameInput.h
Supported platforms: Windows