Thread.Priority Property 
Definition
Important
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Gets or sets a value indicating the scheduling priority of a thread.
public:
 property System::Threading::ThreadPriority Priority { System::Threading::ThreadPriority get(); void set(System::Threading::ThreadPriority value); };public System.Threading.ThreadPriority Priority { get; set; }member this.Priority : System.Threading.ThreadPriority with get, setPublic Property Priority As ThreadPriorityProperty Value
One of the ThreadPriority values. The default value is Normal.
Exceptions
The thread has reached a final state, such as Aborted.
The value specified for a set operation is not a valid ThreadPriority value.
Examples
The following example shows the result of changing the priority of a thread. Three threads are created, the priority of one thread is set to ThreadPriority.BelowNormal, and the priority of a second is set to ThreadPriority.AboveNormal. Each thread increments a variable in a while loop and runs for a set time.
using System;
using System.Threading;
using Timers = System.Timers;
class Test
{
    static void Main()
    {
        PriorityTest priorityTest = new PriorityTest();
        Thread thread1 = new Thread(priorityTest.ThreadMethod);
        thread1.Name = "ThreadOne";
        Thread thread2 = new Thread(priorityTest.ThreadMethod);
        thread2.Name = "ThreadTwo";
        thread2.Priority = ThreadPriority.BelowNormal;
        Thread thread3 = new Thread(priorityTest.ThreadMethod);
        thread3.Name = "ThreadThree";
        thread3.Priority = ThreadPriority.AboveNormal;
        thread1.Start();
        thread2.Start();
        thread3.Start();
        // Allow counting for 10 seconds.
        Thread.Sleep(10000);
        priorityTest.LoopSwitch = false;
    }
}
class PriorityTest
{
    static volatile bool loopSwitch;
    [ThreadStatic] static long threadCount = 0;
    public PriorityTest()
    {
        loopSwitch = true;
    }
    public bool LoopSwitch
    {
        set{ loopSwitch = value; }
    }
    public void ThreadMethod()
    {
        while(loopSwitch)
        {
            threadCount++;
        }
        Console.WriteLine("{0,-11} with {1,11} priority " +
            "has a count = {2,13}", Thread.CurrentThread.Name, 
            Thread.CurrentThread.Priority.ToString(), 
            threadCount.ToString("N0")); 
    }
}
// The example displays output like the following:
//    ThreadOne   with      Normal priority has a count =   755,897,581
//    ThreadThree with AboveNormal priority has a count =   778,099,094
//    ThreadTwo   with BelowNormal priority has a count =     7,840,984
open System
open System.Threading
type PriorityTest() =
    [<VolatileField>]
    static let mutable loopSwitch: bool = true
    [<ThreadStatic; DefaultValue>]
    static val mutable private threadCount: int
    member _.ThreadMethod() =
        while loopSwitch do
            PriorityTest.threadCount <- PriorityTest.threadCount + 1
        printfn
            $"""{Thread.CurrentThread.Name, -11} with {Thread.CurrentThread.Priority, 11} priority has a count = {PriorityTest.threadCount.ToString "N0", 13}"""
    do loopSwitch <- true
    member _.LoopSwitch
        with set (value) = loopSwitch <- value
let priorityTest = PriorityTest()
let thread1 = Thread priorityTest.ThreadMethod
thread1.Name <- "ThreadOne"
let thread2 = Thread priorityTest.ThreadMethod
thread2.Name <- "ThreadTwo"
thread2.Priority <- ThreadPriority.BelowNormal
let thread3 = Thread priorityTest.ThreadMethod
thread3.Name <- "ThreadThree"
thread3.Priority <- ThreadPriority.AboveNormal
thread1.Start()
thread2.Start()
thread3.Start()
// Allow counting for 10 seconds.
Thread.Sleep 10000
priorityTest.LoopSwitch <- false
// The example displays output like the following:
//    ThreadOne   with      Normal priority has a count =   755,897,581
//    ThreadThree with AboveNormal priority has a count =   778,099,094
//    ThreadTwo   with BelowNormal priority has a count =     7,840,984
Imports System.Threading
Imports Timers = System.Timers
Public Module Example
   Dim t As Timers.Timer
   Private priorityTest As New PriorityTest()
    Public Sub Main()
        Dim thread1 As New Thread(AddressOf priorityTest.ThreadMethod)
        thread1.Name = "ThreadOne"
        Dim thread2 As New Thread(AddressOf priorityTest.ThreadMethod)
        thread2.Name = "ThreadTwo"
        thread2.Priority = ThreadPriority.BelowNormal
        Dim thread3 As New Thread(AddressOf priorityTest.ThreadMethod)
        thread3.Name = "ThreadThree"
        thread3.Priority = ThreadPriority.AboveNormal
        thread1.Start()
        thread2.Start()
        thread3.Start()
        ' Allow threads to execute for about 10 seconds.
        t = New Timers.Timer()
        t.AutoReset = False
        t.Interval = 10000
        AddHandler t.Elapsed, AddressOf Elapsed
        t.Start()
    End Sub
    Private Sub Elapsed(sender As Object, e As Timers.ElapsedEventArgs)
       priorityTest.LoopSwitch = False
    End Sub
End Module
Public Class PriorityTest
    Private Shared loopSwitchValue As Boolean
    <ThreadStatic> Shared threadCount As Long
    Sub New()
        loopSwitchValue = True
    End Sub
    WriteOnly Property LoopSwitch As Boolean
        Set
            loopSwitchValue = Value
        End Set
    End Property
    Sub ThreadMethod()
        Do While True
            threadCount += 1
            If Not loopSwitchValue Then Exit Do
        Loop
        Console.WriteLine("{0,-11} with {1,11} priority " &
            "has a count = {2,13}", Thread.CurrentThread.Name,
            Thread.CurrentThread.Priority.ToString(),
            threadCount.ToString("N0")) 
    End Sub
End Class
' The example displays the following output:
'    ThreadOne   with      Normal priority has a count =   755,897,581
'    ThreadThree with AboveNormal priority has a count =   778,099,094
'    ThreadTwo   with BelowNormal priority has a count =     7,840,984
Remarks
A thread can be assigned any one of the following priority ThreadPriority values:
- Highest
- AboveNormal
- Normal
- BelowNormal
- Lowest
Operating systems are not required to honor the priority of a thread.