FileStream.WriteByte(Byte) Method   
Definition
Important
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Writes a byte to the current position in the file stream.
public:
 override void WriteByte(System::Byte value);public override void WriteByte(byte value);override this.WriteByte : byte -> unitPublic Overrides Sub WriteByte (value As Byte)Parameters
- value
- Byte
A byte to write to the stream.
Exceptions
The stream is closed.
The stream does not support writing.
.NET 8 and later versions: The underlying pipe is closed or disconnected.
Examples
The following code example shows how to write data to a file, byte by byte, and then verify that the data was written correctly.
using System;
using System.IO;
class FStream
{
    static void Main()
    {
        const string fileName = "Test#@@#.dat";
        // Create random data to write to the file.
        byte[] dataArray = new byte[100000];
        new Random().NextBytes(dataArray);
        using(FileStream
            fileStream = new FileStream(fileName, FileMode.Create))
        {
            // Write the data to the file, byte by byte.
            for(int i = 0; i < dataArray.Length; i++)
            {
                fileStream.WriteByte(dataArray[i]);
            }
            // Set the stream position to the beginning of the file.
            fileStream.Seek(0, SeekOrigin.Begin);
            // Read and verify the data.
            for(int i = 0; i < fileStream.Length; i++)
            {
                if(dataArray[i] != fileStream.ReadByte())
                {
                    Console.WriteLine("Error writing data.");
                    return;
                }
            }
            Console.WriteLine("The data was written to {0} " +
                "and verified.", fileStream.Name);
        }
    }
}
open System
open System.IO
let fileName = "Test#@@#.dat"
// Create random data to write to the file.
let dataArray = Array.zeroCreate 100000
Random.Shared.NextBytes dataArray
do
    use fileStream = new FileStream(fileName, FileMode.Create)
    // Write the data to the file, byte by byte.
    for i = 0 to dataArray.Length - 1 do
        fileStream.WriteByte dataArray[i]
    // Set the stream position to the beginning of the file.
    fileStream.Seek(0, SeekOrigin.Begin) |> ignore
    // Read and verify the data.
    for i in 0L .. fileStream.Length - 1L do
        if dataArray[int i] <> (fileStream.ReadByte() |> byte) then
            printfn "Error writing data."
            exit 1
    printfn $"The data was written to {fileStream.Name} and verified."
Imports System.IO
Imports System.Text
Class FStream
    Shared Sub Main()
        Const fileName As String = "Test#@@#.dat"
        ' Create random data to write to the file.
        Dim dataArray(100000) As Byte
        Dim randomGenerator As New Random()
        randomGenerator.NextBytes(dataArray)
        Dim fileStream As FileStream = _
            new FileStream(fileName, FileMode.Create)
        Try
            ' Write the data to the file, byte by byte.
            For i As Integer = 0 To dataArray.Length - 1
                fileStream.WriteByte(dataArray(i))
            Next i
            ' Set the stream position to the beginning of the stream.
            fileStream.Seek(0, SeekOrigin.Begin)
            ' Read and verify the data.
            For i As Integer = 0 To _
                CType(fileStream.Length, Integer) - 1
                If dataArray(i) <> fileStream.ReadByte() Then
                    Console.WriteLine("Error writing data.")
                    Return
                End If
            Next i
            Console.WriteLine("The data was written to {0} " & _
                "and verified.", fileStream.Name)
        Finally
            fileStream.Close()
        End Try
    
    End Sub
End Class
Remarks
This method overrides WriteByte.
Use WriteByte to write a byte to a FileStream efficiently. If the stream is closed or not writable, an exception will be thrown.
Note
Use the CanWrite property to determine whether the current instance supports writing. For additional information, see CanWrite.
Notes to Inheritors
The default implementation on Stream creates a new single-byte array and then calls Write(Byte[], Int32, Int32). While this is formally correct, it is inefficient. Any stream with an internal buffer should override this method and provide a much more efficient version that reads the buffer directly, avoiding the extra array allocation on every call.
For a list of common file and directory operations, see Common I/O Tasks.