WorldLockingManager.PinnedFromFrozen Property     
Definition
Important
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Transform from application's frozen space back to space computed by WorldLocking.
public UnityEngine.Pose PinnedFromFrozen { get; }
	member this.PinnedFromFrozen : UnityEngine.Pose
	Public ReadOnly Property PinnedFromFrozen As Pose
	Property Value
		UnityEngine.Pose