OculusXRSDKDeviceManagerProfile.OVRCameraRigPrefab Property      
Definition
Important
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Prefab reference for OVRCameraRig to load, if none are found in scene. This prefab is required for MRTK on Oculus Quest to support handtracking
public:
 property UnityEngine::GameObject ^ OVRCameraRigPrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };public UnityEngine.GameObject OVRCameraRigPrefab { get; set; }member this.OVRCameraRigPrefab : UnityEngine.GameObject with get, setPublic Property OVRCameraRigPrefab As GameObject