ProximityLight Class 
Definition
Important
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Utility component to animate and visualize a light that can be used with the "MixedRealityToolkit/Standard" shader "_ProximityLight" feature.
public ref class ProximityLight : UnityEngine::MonoBehaviour[UnityEngine.AddComponentMenu("Scripts/MRTK/Core/ProximityLight")]
[UnityEngine.ExecuteInEditMode]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/rendering/proximity-light")]
public class ProximityLight : UnityEngine.MonoBehaviour[<UnityEngine.AddComponentMenu("Scripts/MRTK/Core/ProximityLight")>]
[<UnityEngine.ExecuteInEditMode>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/rendering/proximity-light")>]
type ProximityLight = class
    inherit MonoBehaviourPublic Class ProximityLight
Inherits MonoBehaviour- Inheritance
- 
				UnityEngine.MonoBehaviourProximityLight
- Attributes
- 
			UnityEngine.AddComponentMenuAttribute UnityEngine.ExecuteInEditModeAttribute UnityEngine.HelpURLAttribute
Constructors
| ProximityLight() | 
Properties
| Settings | 
Methods
| Pulse(Single, Single, Single) | Initiates a pulse, if one is not already occurring, which simulates a user touching a surface. |