MixedRealityPose Struct  
Definition
Important
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public value class MixedRealityPose : System::Collections::IEqualityComparer[System.Serializable]
public struct MixedRealityPose : System.Collections.IEqualityComparer[<System.Serializable>]
type MixedRealityPose = struct
    interface IEqualityComparerPublic Structure MixedRealityPose
Implements IEqualityComparer- Inheritance
- 
				MixedRealityPose
- Attributes
- Implements
Constructors
| MixedRealityPose(Quaternion) | Constructor. | 
| MixedRealityPose(Vector3, Quaternion) | Constructor. | 
| MixedRealityPose(Vector3) | Constructor. | 
Properties
| Forward | The Z axis of the pose in world space. | 
| Position | The position of the pose. | 
| Right | The X axis of the pose in world space. | 
| Rotation | The rotation of the pose. | 
| Up | The Y axis of the pose in world space. | 
| ZeroIdentity | The default value for a Six DoF Transform. | 
Methods
| Equals(MixedRealityPose) | |
| Equals(Object) | |
| GetHashCode() | Returns the hash code for this instance. | 
| ToString() | |
Operators
| Addition(MixedRealityPose, MixedRealityPose) | |
| Equality(MixedRealityPose, MixedRealityPose) | |
| Inequality(MixedRealityPose, MixedRealityPose) | |
| Multiply(MixedRealityPose, MixedRealityPose) | Returns right-hand MixedRealityPose transformed by left-hand MixedRealityPose. | 
Explicit Interface Implementations
| IEqualityComparer.Equals(Object, Object) | Determines whether the specified objects are equal. | 
| IEqualityComparer.GetHashCode(Object) | Returns a hash code for the specified object. |