MixedRealityOptimizeUtils.ChangeProperty Method     
Definition
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public:
 static void ChangeProperty(UnityEditor::SerializedObject ^ target, System::String ^ name, Action<UnityEditor::SerializedProperty ^> ^ changer);public static void ChangeProperty(UnityEditor.SerializedObject target, string name, Action<UnityEditor.SerializedProperty> changer);static member ChangeProperty : UnityEditor.SerializedObject * string * Action<UnityEditor.SerializedProperty> -> unitPublic Shared Sub ChangeProperty (target As SerializedObject, name As String, changer As Action(Of SerializedProperty))Parameters
- target
- UnityEditor.SerializedObject
- name
- String
- changer
- Action<UnityEditor.SerializedProperty>