MathUtilities.QuaternionFromMatrix(Matrix4x4) Method    
Definition
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Creates a quaternion containing the rotation from the input matrix.
public:
 static UnityEngine::Quaternion QuaternionFromMatrix(UnityEngine::Matrix4x4 m);
	public static UnityEngine.Quaternion QuaternionFromMatrix(UnityEngine.Matrix4x4 m);
	static member QuaternionFromMatrix : UnityEngine.Matrix4x4 -> UnityEngine.Quaternion
	Public Shared Function QuaternionFromMatrix (m As Matrix4x4) As Quaternion
	Parameters
- m
 - UnityEngine.Matrix4x4
 
Input matrix to convert to quaternion
Returns
		UnityEngine.Quaternion