AnimatorParameter Constructor 
Definition
Important
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Constructor.
public AnimatorParameter(string name, UnityEngine.AnimatorControllerParameterType parameterType, int defaultInt = 0, float defaultFloat = 0, bool defaultBool = false);
	new Microsoft.MixedReality.Toolkit.Utilities.AnimatorParameter : string * UnityEngine.AnimatorControllerParameterType * int * single * bool -> Microsoft.MixedReality.Toolkit.Utilities.AnimatorParameter
	Public Sub New (name As String, parameterType As AnimatorControllerParameterType, Optional defaultInt As Integer = 0, Optional defaultFloat As Single = 0, Optional defaultBool As Boolean = false)
	Parameters
- name
 - String
 
Name of the animation parameter to modify.
- parameterType
 - UnityEngine.AnimatorControllerParameterType
 
Type of the animation parameter to modify.
- defaultInt
 - Int32
 
If the animation parameter type is an int, value to set. Ignored otherwise.
- defaultFloat
 - Single
 
If the animation parameter type is a float, value to set. Ignored otherwise.
- defaultBool
 - Boolean
 
"If the animation parameter type is a bool, value to set. Ignored otherwise.