ManipulationEventData.ManipulationSource Property    
Definition
Important
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The object being manipulated
public:
 property UnityEngine::GameObject ^ ManipulationSource { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };public UnityEngine.GameObject ManipulationSource { get; set; }member this.ManipulationSource : UnityEngine.GameObject with get, setPublic Property ManipulationSource As GameObjectProperty Value
		UnityEngine.GameObject