MixedRealityRaycaster Class  
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public ref class MixedRealityRaycaster abstract sealedpublic static class MixedRealityRaycastertype MixedRealityRaycaster = classPublic Class MixedRealityRaycaster- Inheritance
- 
				MixedRealityRaycaster
Fields
| DebugEnabled | |
| MaxRaycastHitCount | |
| MaxSphereCastHitCount | 
Methods
| RaycastBoxPhysicsStep(RayStep, Vector3, Vector3, Matrix4x4, Single, LayerMask[], Int32, Boolean, Boolean, Vector3[], Vector3[], Boolean[]) | Box raycasts each physics RayStep. | 
| RaycastPlanePhysicsStep(RayStep, Plane, Vector3) | Intersection test of ray step with given plane. | 
| RaycastSimplePhysicsStep(RayStep, LayerMask[], Boolean, RaycastHit) | Simple raycasts each physics RayStep. | 
| RaycastSimplePhysicsStep(RayStep, Single, LayerMask[], Boolean, RaycastHit) | Simple raycasts each physics RayStep within a specified maximum distance. | 
| RaycastSpherePhysicsStep(RayStep, Single, LayerMask[], Boolean, RaycastHit) | Sphere raycasts each physics RayStep. | 
| RaycastSpherePhysicsStep(RayStep, Single, Single, LayerMask[], Boolean, RaycastHit) | Sphere raycasts each physics RayStep within a specified maximum distance. | 
| TryGetPrioritizedPhysicsHit(RaycastHit[], LayerMask[], Boolean, RaycastHit) | Tries to get the prioritized physics raycast hit based on the prioritized layer masks. |