PointerOption Struct 
Definition
Important
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Defines a pointer option to assign to a controller.
public value class PointerOptionpublic value class PointerOption : UnityEngine::ISerializationCallbackReceiver[System.Serializable]
public struct PointerOption[System.Serializable]
public struct PointerOption : UnityEngine.ISerializationCallbackReceiver[<System.Serializable>]
type PointerOption = struct[<System.Serializable>]
type PointerOption = struct
    interface ISerializationCallbackReceiverPublic Structure PointerOptionPublic Structure PointerOption
Implements ISerializationCallbackReceiver- Inheritance
- 
				PointerOption
- Attributes
- Implements
- 
		UnityEngine.ISerializationCallbackReceiver
Constructors
| PointerOption(SupportedControllerType, Handedness, GameObject, LayerMask[]) | Constructor. | 
| PointerOption(SupportedControllerType, Handedness, GameObject) | Constructor. | 
Properties
| ControllerType | The type of Controller this pointer can be attached to at runtime. | 
| Handedness | Defines valid hand(s) to create the pointer prefab on. | 
| PointerPrefab | The prefab with an IMixedRealityPointer component to create when a valid controller becomes available. | 
| PrioritizedLayerMasks | The LayerMasks, in prioritized order, which are used to determine the target | 
Explicit Interface Implementations
| ISerializationCallbackReceiver.OnAfterDeserialize() | |
| ISerializationCallbackReceiver.OnBeforeSerialize() |