NearInteractionTouchableUnityUI Class   
Definition
Important
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Use a Unity UI RectTransform as touchable surface.
public ref class NearInteractionTouchableUnityUI : Microsoft::MixedReality::Toolkit::Input::NearInteractionTouchableSurface[UnityEngine.AddComponentMenu("Scripts/MRTK/Services/NearInteractionTouchableUnityUI")]
[UnityEngine.RequireComponent(typeof(UnityEngine.RectTransform))]
public class NearInteractionTouchableUnityUI : Microsoft.MixedReality.Toolkit.Input.NearInteractionTouchableSurface[<UnityEngine.AddComponentMenu("Scripts/MRTK/Services/NearInteractionTouchableUnityUI")>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.RectTransform))>]
type NearInteractionTouchableUnityUI = class
    inherit NearInteractionTouchableSurfacePublic Class NearInteractionTouchableUnityUI
Inherits NearInteractionTouchableSurface- Inheritance
- 
				UnityEngine.MonoBehaviourNearInteractionTouchableUnityUI
- Attributes
- 
			UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Constructors
| NearInteractionTouchableUnityUI() | 
Fields
| debounceThreshold | (Inherited from BaseNearInteractionTouchable) | 
| eventsToReceive | (Inherited from BaseNearInteractionTouchable) | 
Properties
| Bounds | |
| DebounceThreshold | Distance in front of the surface at which you will receive a touch completed event.(Inherited from BaseNearInteractionTouchable) | 
| EventsToReceive | The type of event to receive.(Inherited from BaseNearInteractionTouchable) | 
| Instances | |
| LocalCenter | |
| LocalPressDirection | |
Methods
| DistanceToTouchable(Vector3, Vector3) | UnityEngine.MonoBehaviour.DistanceToTouchable(UnityEngine.Vector3,UnityEngine.Vector3@) | 
| OnDisable() | |
| OnEnable() | |
| OnValidate() | (Inherited from BaseNearInteractionTouchable) |