NearInteractionTouchableSurface Class   
Definition
Important
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A near interaction object which is a flat surface and can be pressed in one direction.
public ref class NearInteractionTouchableSurface abstract : Microsoft::MixedReality::Toolkit::Input::BaseNearInteractionTouchablepublic abstract class NearInteractionTouchableSurface : Microsoft.MixedReality.Toolkit.Input.BaseNearInteractionTouchabletype NearInteractionTouchableSurface = class
    inherit BaseNearInteractionTouchablePublic MustInherit Class NearInteractionTouchableSurface
Inherits BaseNearInteractionTouchable- Inheritance
- Derived
Constructors
| NearInteractionTouchableSurface() | 
Fields
| debounceThreshold | (Inherited from BaseNearInteractionTouchable) | 
| eventsToReceive | (Inherited from BaseNearInteractionTouchable) | 
Properties
| Bounds | Bounds specify where touchable interactions can occur. They are local bounds on the plane specified by the LocalCenter and LocalPressDirection (as a normal). | 
| DebounceThreshold | Distance in front of the surface at which you will receive a touch completed event.(Inherited from BaseNearInteractionTouchable) | 
| EventsToReceive | The type of event to receive.(Inherited from BaseNearInteractionTouchable) | 
| LocalCenter | The local center point of interaction. This may be based on a collider position or Unity UI RectTransform. | 
| LocalPressDirection | This is the direction that a user will press on this element. | 
Methods
| DistanceToTouchable(Vector3, Vector3) | (Inherited from BaseNearInteractionTouchable) | 
| OnValidate() | (Inherited from BaseNearInteractionTouchable) |