NearInteractionTouchable.TouchableCollider Property    
Definition
Important
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BoxCollider used to calculate bounds and local center, if not set before runtime the gameObjects's BoxCollider will be used by default
public:
 property UnityEngine::Collider ^ TouchableCollider { UnityEngine::Collider ^ get(); };public UnityEngine.Collider TouchableCollider { get; }member this.TouchableCollider : UnityEngine.ColliderPublic ReadOnly Property TouchableCollider As ColliderProperty Value
		UnityEngine.Collider