MixedRealityHandTrackingProfile.SystemHandMeshMaterial Property        
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The hand mesh material to use for system generated hand meshes
public:
 property UnityEngine::Material ^ SystemHandMeshMaterial { UnityEngine::Material ^ get(); };
	public UnityEngine.Material SystemHandMeshMaterial { get; }
	member this.SystemHandMeshMaterial : UnityEngine.Material
	Public ReadOnly Property SystemHandMeshMaterial As Material
	Property Value
		UnityEngine.Material