InputAnimationSerializationUtils.ReadBoolCurveArray Method       
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Deserialize an array of animation curves from binary data, ignoring tangents.
public:
 static void ReadBoolCurveArray(System::IO::BinaryReader ^ reader, cli::array <UnityEngine::AnimationCurve ^> ^ curves);public static void ReadBoolCurveArray(System.IO.BinaryReader reader, UnityEngine.AnimationCurve[] curves);static member ReadBoolCurveArray : System.IO.BinaryReader * UnityEngine.AnimationCurve[] -> unitPublic Shared Sub ReadBoolCurveArray (reader As BinaryReader, curves As AnimationCurve())Parameters
- reader
- BinaryReader
- curves
- UnityEngine.AnimationCurve[]