InputAnimation.TryGetHandJointCurves Method      
Definition
Important
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Get animation curves for the pose of the given hand joint, if they exist.
public:
 bool TryGetHandJointCurves(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::Input::InputAnimation::PoseCurves ^ % curves);public bool TryGetHandJointCurves(Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint, out Microsoft.MixedReality.Toolkit.Input.InputAnimation.PoseCurves curves);member this.TryGetHandJointCurves : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * PoseCurves -> boolPublic Function TryGetHandJointCurves (handedness As Handedness, joint As TrackedHandJoint, ByRef curves As InputAnimation.PoseCurves) As BooleanParameters
- handedness
- Handedness
- joint
- TrackedHandJoint
- curves
- InputAnimation.PoseCurves