IHandRay Interface 
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Interface defining a hand ray, which is used by far pointers to direct interactions. Implementations of this class are managed and updated by a BaseHand implementation.
public interface class IHandRaypublic interface IHandRaytype IHandRay = interfacePublic Interface IHandRay- Derived
Properties
| Ray | Ray used by input system for Far Pointers. | 
| ShouldShowRay | Check whether hand palm is angled in a way that hand rays should be used. | 
Methods
| Update(Vector3, Vector3, Transform, Handedness) | Update data used by hand implementation, to compute next HandRay. |