FocusHandler.MarkEventsAsUsed Property    
Definition
Important
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Whether input events should be marked as used after handling so other handlers in the same game object ignore them.
public:
 property bool MarkEventsAsUsed { bool get(); void set(bool value); };
	public bool MarkEventsAsUsed { get; set; }
	member this.MarkEventsAsUsed : bool with get, set
	Public Property MarkEventsAsUsed As Boolean